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Mass Effect 3 Citadel: The Journey’s End

Mar 11,2013 0 Comments

Mass Effect 3 Citadel: The Journey’s End

Mass Effect 3 Citadel: The Journey’s End. Commander Shepard has been given his (or her) toughest assignment yet; shore leave. Admiral Hackett has ordered Shepard and his crew to head to the Citadel for a mandatory refit of the Normandy systems and get some well-deserved R&R. Admiral Anderson has graciously provided Shepard his apartment on the Citadel, which is located in the lower wards, with a new area ripe for exploration.

Shepard is asked by a fellow ship mate to have dinner at an authentic French sushi restaurant, but it doesn’t take long for everything to go straight to hell. Under enemy fire and with civilians at risk, Shepard needs to combat his aggressors quickly and with extreme prejudice. A new ally joins your ranks, Lieutenant Brooks – an analyst for the Alliance – and has noticed the Commander’s personal information is being hacked, but cannot ascertain what the hacker is looking for.

The Commander then makes his way back to the apartment and briefs the crew about the developing situation. With the help of Lieutenant Brooks, Shepard and the crew quickly come to realize that the threat is much more than something just a small strike team can handle; this is an all-hands-on-deck situation. This mission is unlike any that has been undertaken before and it will take everyone working as a team to see it through.

The size of your strike teams during these missions is based on how you played the previous Mass Effect games and whether or not the particular characters survived. The majority of players are going to have a full crew, myself included, but if you don’t, it doesn’t mean you won’t be able to accomplish the missions. What it does mean is that there are certain pieces of dialogue that will not be heard when you are around your surviving crew.

This new story unfolds in a unique and surprisingly way, although I’m not saying that it is hard to figure out. However, the story is unique for a Mass Effect game, and I am certain that the story-telling, both in and out of combat, will appeal to both die-hard and casual players alike.

That being said, the moments I personally felt were the highlights during my time playing was when I was listening to the dialogue from all of these rich characters, including the moments from the new additions. These moments are both a one-on-one and a final group gathering – the latter will finally let Commander Shepard come together with his friends and say goodbye to everyone that he has served with.

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